The Oufette

Time worked on: May 2025

Tools used : Blender, Substance Painter, Substance Designer

This was a project I worked on for a creature design class where for our final we had to design one final creature.

I based my final creature based off of the anatomy of a catepillar and sheep, but because I wanted the creature to look unique, I also made it resemble an egg. I sculpted it in ZBrush, before retpologizing it in blender, and then I finally textured it in Substance Painter and designer. Then I finally rendered it in Blender.

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Reference Sketches

Retopology

Textured Model

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