EDUCATION

Indiana University Indianapolis Luddy School of Informatics, Computing and Engineering Exp Graduation: May 2026 || Cumulative GPA : 3.4/4

Specializations : Game Design and Development and Digital Storytelling

Dean’s List: Fall 2023, 


TECHNICAL SKILLS

3D Modeling : Blender, Autodesk Maya, ZBrush, UVLayout, Adobe Substance painter

Scripting and Programming: C#, C++, HTML, GDSCRIPT, JavaScript, GitHub

Art Applications: Adobe Photoshop, Krita, Gimp

Languages: English (Native Speaker)  and American Sign Language 


PROJECT EXPERIENCE

Monster MD

Spring 2025

Programs used: Blender, Godot Game Engine, Github, Adobe Substance Painter

Skills Used : 3D Modeling, Texturing, Retopology, Character Rigging, Game Design, Environmental Design

  • Created a 3D game in the Godot engine where the player plays as a doctor that must perform surgeries and collect tools to cure patients.

  • Served as lead game designer, lead 3D artist, and lead UI Designer

  • Used Blender to model, sculpt, and retopologize the tools and characters in the game. I also used it to rig and animate the models. 

  • Developed the aesthetic, color palette, story, and game mechanics. 

  • Used Adobe Substance Painter to texture the models.