EDUCATION
Indiana University Indianapolis Luddy School of Informatics, Computing and Engineering Exp Graduation: May 2026 || Cumulative GPA : 3.4/4
Specializations : Game Design and Development and Digital Storytelling
Dean’s List: Fall 2023,
TECHNICAL SKILLS
3D Modeling : Blender, Autodesk Maya, ZBrush, UVLayout, Adobe Substance painter
Scripting and Programming: C#, C++, HTML, GDSCRIPT, JavaScript, GitHub
Art Applications: Adobe Photoshop, Krita, Gimp
Languages: English (Native Speaker) and American Sign Language
PROJECT EXPERIENCE
Monster MD
Spring 2025
Programs used: Blender, Godot Game Engine, Github, Adobe Substance Painter
Skills Used : 3D Modeling, Texturing, Retopology, Character Rigging, Game Design, Environmental Design
Created a 3D game in the Godot engine where the player plays as a doctor that must perform surgeries and collect tools to cure patients.
Served as lead game designer, lead 3D artist, and lead UI Designer
Used Blender to model, sculpt, and retopologize the tools and characters in the game. I also used it to rig and animate the models.
Developed the aesthetic, color palette, story, and game mechanics.
Used Adobe Substance Painter to texture the models.